Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 15, 2006, 02:59 AM // 02:59   #1
Jungle Guide
 
Dean Harper's Avatar
 
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
Advertisement

Disable Ads
Default Naturalist

I know this profession has been brought up before, but i really think it is a good idea for a profession for the 4th chapter in GW. The Naturalist would be a new kind of summoner, but this time of plants, shrubs, and weeds. Plants would be just attacking based, Shrubs would heal and protect allies, and weeds would cause poison, bleeding, and steal health from foes. The Naturalist would also have a line of healing skills, and another line of damaging and siphoning skills. Another thing, The Naturalist would only be able to maintain 5 plants at a time. The Naturalist would use a whip as a weapon

Attributes:

Chlorophyll (Primary Attribute): For every plant you are controlling, you gain 1 energy for every 5 levels of Chlorophyll every time a plant loses more than 50...20 health.

Plant Mastery: No inherent effect. Plant skills, especially those that cause damage or protect and heal allies become more effective with higher Plant Mastery.

Gardening: No inherent effect. Many healing skills, especially those that heal or protect plants or allies become more effective with higher Gardening.

Whip Mastery: Points in this attribute raise the damage you do with whips. Many whip attacks, especially those that have to do with damaging foes become more effective with higher Whip Mastery.



Note: More attributes may be added if you feel the need, please make comments on the above listed ones, they will be greatly appreciated.


Skills:

Plant Mastery:

Razor Blades: Plant Summon. Summon a level 1...10 plant. This plant dies after 30...90 seconds. Attacks by this plant deal 8...22 damage.
Energy:10, Cast Time: 3 sec, Recharge: 45 sec

Shrub of Energy: Elite Shrub Summon. Summon a level 1...12 shrub. This shrub's attacks steal 1...3 energy from its target foe. That energy is transferred to the nearest ally. Every time the shrub transferrs energy in this way, the shrub and the ally who recieved the energy lose 10...5% health.
Energy: 15, Cast: 5 sec, Recharge: 60 sec

Weed of Power: Weed Summon. Summon a level 1...8 weed. Attacks by this weed cause bleeding for 4...12 seconds. Allies close to the bleeding foe each gain 1...4 health regeneration for 7 seconds.
Energy: 5, Cast: 4 sec, Recharge: 50 sec

Gardener's Touch: Skill. For 15...30 seconds, every time you summon a plant, shrub, or weed, you gain 5...8 energy, and you lose 10% of your current health.
Energy: 10, Cast: 1 sec, Recharge: 40 sec



Chlorophyll:

Energizing Water: Spell. For 30 seconds, every time you are healed by a shrub, you gain 5...9 energy as well.
Energy: 5, Cast: 1/2 sec, Recharge: 20 sec

"I Grant You Sunlight!": Shout. Up to three plants in the area gain 10...45 health every time they attack for up to 5 seconds.
Energy: 10, Cast: None, Recharge: 45 sec

"Soil you shall have!": Elite Shout. Every time an allied shrub gives health to an ally, that ally gains 10...18 more health.
Energy: 5, Cast: None, Recharge: 30 sec

Soil of Moisture: Spell. Target plant, shrub, or weed gains 10...65 health, and you lose 10...4 energy.
Energy: 5, Cast: 1 sec, Recharge: 10 sec



Gardening:

Healing Sunlight: Spell. For 5...10 seconds you gain 6...18 health every time you attack.
Energy: 5, Cast: 1 sec, Recharge: 20 sec

Mana Root: Elite Skill. For 5...12 seconds, every time you summon a plant, shrub, or weed, you gain 20% of the energy cost to summon that plant, shrub, or weed.
Energy: 10, Cast: 2 sec, Recharge: 30 sec

Growing Roots Spell. For 10 seconds, your summoned plants, shrubs, and weeds in the area gain +3...7 health regeneration.
Energy: 5, Cast: 2 sec, Recharge: 45 sec

Fruitful Soil: Spell. For 8...17 seconds, the area around target plant, shrub, or weed heals allies for 5...10 health every time they attack in that area.
Energy: 10, Cast: 3 sec, Recharge: 30 sec



Whip Mastery:

Whip of Bleeding: Whip attack. For 8 seconds, your next physical attack causes target foe to bleed for 10 seconds, and loses 5 energy.
Energy: 5, Cast: None, Recharge: 12 sec

Striking Attack: Whip attack. If you attack in the next 5 seconds, your next attack strikes for +7...15 damgae and causes target foe to be dazed for 8 seconds.
Energy: 10, Cast: None, Recharge: 10 sec

"I Hope You Hurt!" Elite Shout. Your next 3 attacks deal +10...22 damage, but you also lose 5% of your current health for each time you attack while under this shout.
Energy: 5, Cast: None, Recharge: 30 sec

Attack of Health: Whip Attack. For 8 seconds, your next attack heals nearby plants, shrubs, and weeds for 12...38 health, and you gain 5 energy.
Energy: 10, Cast: 1 sec, Recharge: 12 sec




Armor:

The Naturalist would wear a slightly thicker armor than that of casters, since its whip is more of a melee weapon. The armor would be made of thick leather, with starting armor at 10. The armor would be designed with leaves and plants on it, and the max armor would be 70. The armor would have the normal mods of casters including +energy and health and armor.








End Notes:

I think the skills i put up may be a little over/underpowered, but are up for suggestion, and so are the attributes and weapon. I think this could be a really good prof for the #4 chapter and i hope you guys put down some constructive criticism, and any questions u may have. Thanks all!!!

-Dean Harper

Last edited by Dean Harper; Sep 16, 2006 at 07:49 PM // 19:49..
Dean Harper is offline   Reply With Quote
Old Sep 15, 2006, 10:51 PM // 22:51   #2
Desert Nomad
 
Mr. G's Avatar
 
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
Default

1st point....please change the name...I just carnt stop...laughing....hehe...

But your right in assuming this has been posted before, in in my oppinion its a bit too outlandish for GW
Mr. G is offline   Reply With Quote
Old Sep 16, 2006, 12:11 AM // 00:11   #3
Jungle Guide
 
Dean Harper's Avatar
 
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
Default

ok, how bout... um... well, someone think of a name, i cant really...
Dean Harper is offline   Reply With Quote
Old Sep 16, 2006, 04:30 AM // 04:30   #4
Forge Runner
 
Join Date: Jul 2005
Default

i think there will be a explosion of female naturalist
lishi is offline   Reply With Quote
Old Sep 16, 2006, 08:04 AM // 08:04   #5
Wilds Pathfinder
 
Addone_Abaddon's Avatar
 
Join Date: Jun 2006
Location: Jersey, Channel Islands
Guild: Perfection Is Everything [PiE]
Profession: W/
Default

Armor: Nothing
lol
Addone_Abaddon is offline   Reply With Quote
Old Sep 16, 2006, 11:30 AM // 11:30   #6
Frost Gate Guardian
 
Kattox1's Avatar
 
Join Date: Feb 2006
Location: In your mind
Guild: OMNI clan UK
Profession: D/N
Default

It sounds like a gardening ritualist to me... not necessarily a bad thing mind you.
Kattox1 is offline   Reply With Quote
Old Sep 16, 2006, 11:56 AM // 11:56   #7
Wilds Pathfinder
 
Rancour's Avatar
 
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
Default

I agree with Kattox1, this sounds like a Ritualist with an attitude... a hippie attitude.

Sorry mate, but it sounds just a tad too silly to me; "Soil you shall have!" -

Sidenote: Whips: Cool
Rancour is offline   Reply With Quote
Old Sep 16, 2006, 12:12 PM // 12:12   #8
Wilds Pathfinder
 
Addone_Abaddon's Avatar
 
Join Date: Jun 2006
Location: Jersey, Channel Islands
Guild: Perfection Is Everything [PiE]
Profession: W/
Default

a naturalist is another word for nudist btw
Addone_Abaddon is offline   Reply With Quote
Old Sep 16, 2006, 07:47 PM // 19:47   #9
Jungle Guide
 
Dean Harper's Avatar
 
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
Default

srry about the cheap sounding skill names, this is only my second time making a prof, but about naturalist as the name, well, how bout..... dunno, but if thats wat it really means, then DEFINETALLY it needs a different name.... but if you guys could come up wiht some different skill names for the shouts and stuff, then id be grateful.
Dean Harper is offline   Reply With Quote
Old Sep 16, 2006, 07:59 PM // 19:59   #10
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

Gaah!!!
How Dare You Don't Read My Gardener Class And Then Post Yours!
gameshoes3003 is offline   Reply With Quote
Old Sep 16, 2006, 08:00 PM // 20:00   #11
Wilds Pathfinder
 
Giga Strike's Avatar
 
Join Date: Aug 2006
Location: stranded in vabbi this time
Guild: None [N/A]
Default

this proffesion has been mentioned before. normally its called a druid but its still a possible proffesion for the future as it isnt too much like anither proffesion.
Giga Strike is offline   Reply With Quote
Old Sep 16, 2006, 10:49 PM // 22:49   #12
Jungle Guide
 
Dean Harper's Avatar
 
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
Default

ok, then lemme change the title
Dean Harper is offline   Reply With Quote
Old Sep 17, 2006, 02:46 PM // 14:46   #13
Academy Page
 
yunthi's Avatar
 
Join Date: Jul 2006
Guild: War Friends [WF]
Profession: W/
Default

" if a tree falls in a forest... ill kill the bastard who done it" - jaheira from baldurs gate
's druid would propably be a better name...

generally in rpg the battle version of monks, so whip or quarterstaff, even sling would fit in their hands

but rather than high dmg i could see this more as entangling roots type of caster, with herbal healing, ,troll unguent type spells, and mend conditions...

shape change to a bear or wolf... + buffs to str + evasion + speed
and attack with pet type attacks and dmg would be indifferent of ur wepun but rather atribute points

perhaps earth, or water elemental summons or dryads, faeries etc... i could also see this as another pet character

would be interesting if this class could with shape changing skills go from support caster to dmg melee type of character to give it more depht and variety
yunthi is offline   Reply With Quote
Old Sep 17, 2006, 02:46 PM // 14:46   #14
Academy Page
 
yunthi's Avatar
 
Join Date: Jul 2006
Guild: War Friends [WF]
Profession: W/
Default

" if a tree falls in a forest... ill kill the bastard who done it" - jaheira from baldurs gate
's druid would propably be a better name...

generally in rpg the battle version of monks, so whip or quarterstaff, even sling would fit in their hands

but rather than high dmg i could see this more as entangling roots type of caster, with herbal healing, ,troll unguent type spells, and mend conditions...

shape change to a bear or wolf... + buffs to str + evasion + speed
and attack with pet type attacks and dmg would be indifferent of ur wepun but rather atribute points

perhaps earth, or water elemental summons or dryads, faeries etc... i could also see this as another pet character

would be interesting if this class could with shape changing skills go from support caster to dmg melee type of character to give it more depht and variety
yunthi is offline   Reply With Quote
Old Sep 17, 2006, 02:49 PM // 14:49   #15
Academy Page
 
yunthi's Avatar
 
Join Date: Jul 2006
Guild: War Friends [WF]
Profession: W/
Default

umm really laggy post quick reply button.. sorry and could a moderator clean my mess up a little
yunthi is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:00 PM // 14:00.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("